Coin Toss Extreme - The First Coin Flip Game for iPhone
[caption id="" align="alignright" width="175"] Coin Toss Extreme Icon[/caption]
I always refused to develop games for iOS devices. I don't spend much time playing videogames (I actually don't) and therefore had no idea what could be a good game especially considering that there are thousands and thousands already available. In addition, complex 3D graphics always seems intimidating therefore certainly didn't incentivize me.
After chatting with good friend of mine and quite smart guy Stefano (also italian, from Rome), he convinced me to give it a try. The game we came up was quite simple: coin flip. ☺
I was really excited about it because it encapsulated all the winning factors of an iPhone app.
[caption id="" align="alignright" width="320"] Coin Toss Extreme Screenshot[/caption]
Coin Flip Extreme is:
- simply to understand
- a lot of tapping (physical satisfaction)
- fast play (emotional satisfaction)
- engaging (luck and risk are involved)
- addictive (Game Center is implemented to compete with others)
- freemium revenue model
- social integration to enhance reach
- I'm not designer but think it looks great (while keeping "usability" in mind) ☺
The first build just came out and you can find it here. There is already an update in the works (new feature, but won't spoil the surprise). I'll let the AppStore work its magic and shortly will share some numbers.
In the mean time, you can read the full press release here. By the way, it's made with PhoneGap so it might be deployed to other platforms soon!
Update: if you're interested in some numbers and stats after the first 2 weeks in the AppStore, you can read more about it here.
I always refused to develop games for iOS devices. I don't spend much time playing videogames (I actually don't) and therefore had no idea what could be a good game especially considering that there are thousands and thousands already available. In addition, complex 3D graphics always seems intimidating therefore certainly didn't incentivize me.
After chatting with good friend of mine and quite smart guy Stefano (also italian, from Rome), he convinced me to give it a try. The game we came up was quite simple: coin flip. ☺
I was really excited about it because it encapsulated all the winning factors of an iPhone app.
[caption id="" align="alignright" width="320"] Coin Toss Extreme Screenshot[/caption]
Coin Flip Extreme is:
- simply to understand
- a lot of tapping (physical satisfaction)
- fast play (emotional satisfaction)
- engaging (luck and risk are involved)
- addictive (Game Center is implemented to compete with others)
- freemium revenue model
- social integration to enhance reach
- I'm not designer but think it looks great (while keeping "usability" in mind) ☺
The first build just came out and you can find it here. There is already an update in the works (new feature, but won't spoil the surprise). I'll let the AppStore work its magic and shortly will share some numbers.
In the mean time, you can read the full press release here. By the way, it's made with PhoneGap so it might be deployed to other platforms soon!
Update: if you're interested in some numbers and stats after the first 2 weeks in the AppStore, you can read more about it here.
Published: Wed, Oct 24 2012 @ 4:02:38
Back to Blog