RallyIQ

Game plan

Casper Ruud v Brandon Nakashima

Every number combines what Casper Ruud does well with what Brandon Nakashima allows, each measured against the tour average and shrunk toward it when the sample is thin. Flip perspective

Forecast

Casper Ruud wins, best of 3 76%90%: 51%–92% · best of 5: 81%
Serve points won 68.2% / 62.5% Casper / Brandon · tour 63.5%
Strengths only, no similarity priors 76%serve 68.3% / 62.5%

Each player's serve and return strength is fitted against every opponent they were charted against, so a record built on weak opponents counts for less. Both were charted enough in the last three seasons, so those carry the most weight. The result is then nudged by Casper Ruud's record against Brandon Nakashima's tactical lookalikes and in their charted head-to-heads (lookalikes: +0.5 on serve, −1.0 on return vs expectation (2152 points); head-to-head: −7.0 on serve, +11.0 on return vs expectation (124 points)). A game-by-game Markov chain turns point odds into match odds; the 90% range covers the uncertainty in the two strengths, not the nudges. Charted matches lean toward big events, so treat this as a scouting estimate, not a betting line.

Head to head, per 100 shots

CareerCasperBrandon
Direction choice−0.03 ±0.05
better than 49%
−0.01 ±0.07
better than 54%
Shot selection−0.02 ±0.09
better than 51%
−0.11 ±0.14
better than 38%
Execution+0.87 ±0.19
better than 93%
+0.79 ±0.43
better than 91%
Points left on the table2.68 ±0.08
lower than 40%
2.50 ±0.10
lower than 60%

Each player's career against an average tour player in the same position, adjusted for opponent strength, with a 90% margin (shots clustered by match). Points left on the table is the gap to the best-value direction for the same stroke, so lower is better. Percentiles are within each player's own tour. A side is highlighted only when the gap is larger than the margin on the difference.

Structural compatibility

Expected edge per 100 rally shots from style alone: Casper Ruud +2.10, Brandon Nakashima +0.35. Each player's shot mix weighted by their own skill with each shot and by how much the other gives up against it. This is why some rankings gaps don't hold in a given matchup.

Serve plan

The share of points the server wins when a first serve lands in that direction (hover a rate for its 90% interval; ± is the 90% margin). "Matchup" combines the server's rate with how this returner handles that serve. "Optimal" is the mix that wins most against this returner once they start reading a habit, at the response measured across the tour, and only within the range servers' habits actually vary. The gain over the current mix is how exploitable that mix is.

Casper Ruud serving

Deuce court

1st serveNowCasper winsv BrandonMatchupOptimal
Wide48%75%74%76.5%±3.144% ▼
Body9%64%66%66.6%±7.50% ▼
T43%78%79%80.8%±3.056% ▲

Optimal v Brandon Nakashima: +1.2±0.6 per 100 first serves (faults included) over the current mix. Serving T every time would read +3.4 per 100 first serves in before the returner adjusts.

Ad court

1st serveNowCasper winsv BrandonMatchupOptimal
Wide52%71%75%73.3%±3.846% ▼
Body7%60%67%64.8%±7.70% ▼
T41%72%74%74.0%±3.554% ▲

Optimal v Brandon Nakashima: +0.8±0.5 per 100 first serves (faults included) over the current mix. Serving T every time would read +1.0 per 100 first serves in before the returner adjusts.

Brandon Nakashima serving

Deuce court

1st serveNowBrandon winsv CasperMatchupOptimal
Wide52%73%73%72.7%±3.344% ▼
Body5%64%63%63.2%±8.60% ▼
T43%78%74%76.4%±3.456% ▲

Optimal v Casper Ruud: +0.2±0.5 per 100 first serves (faults included) over the current mix, inside the 90% margin. Serving T every time would read +2.6 per 100 first serves in before the returner adjusts.

Ad court

1st serveNowBrandon winsv CasperMatchupOptimal
Wide54%72%71%70.1%±3.650% ▼
Body9%69%62%68.7%±7.20% ▼
T37%72%73%72.7%±3.950% ▲

Optimal v Casper Ruud: +0.5±0.6 per 100 first serves (faults included) over the current mix, inside the 90% margin. Serving T every time would read +1.7 per 100 first serves in before the returner adjusts.

Return plan

Value of each return, in points per 100 returns against an average return of the same serve (direction, court, surface): the tour's result with that return, the returner's own edge with it, and what this server gives up when it comes back to that side. Returns with no charted direction are left out, so values compare with each other rather than with zero. Depth isn't a choice here: missed returns have no depth. Serve quality isn't charted, so a block through the middle partly reflects the serve that forced it.

Casper Ruud returning

1st serve to the forehand

ReturnNowTourOwnv BrandonValue
FH through the middle37%+4.3+0.7+1.7+6.7±1.7
FH slice through the middle27%−4.2−0.7−0.4−5.3±1.8
FH down the line13%+1.7+1.2−1.2+1.7±3.5
FH crosscourt11%+5.5−1.3+3.4+7.6±3.5
FH slice down the line8%−4.3+1.5+0.5−2.3±2.9

Lean FH crosscourt: +5.8±3.2 per 100 returns v the current mix (2447 returns charted)

1st serve to the backhand

ReturnNowTourOwnv BrandonValue
BH through the middle44%+6.4+1.2−0.3+7.4±1.6
BH crosscourt31%+8.8+2.4+0.4+11.6±2.3
BH slice through the middle10%−4.2−1.7+0.4−5.5±2.1
BH down the line8%+4.2+3.2−0.3+7.1±3.9
BH slice crosscourt5%+0.5−0.7+2.1+2.0±2.8

Lean BH crosscourt: +4.9±1.7 per 100 returns v the current mix (3085 returns charted)

2nd serve to the forehand

ReturnNowTourOwnv BrandonValue
FH through the middle48%−3.5+1.8−1.0−2.7±2.2
FH crosscourt30%−0.2+1.1+1.5+2.4±3.8
FH down the line16%−1.8+0.8+1.7+0.8±4.5
FH slice through the middle5%−12.7+0.2+0.2−12.3±2.1
BH through the middle1%+0.1+0.3+2.3+2.7±1.4

Lean FH crosscourt: +3.5±2.9 per 100 returns v the current mix (709 returns charted)

2nd serve to the backhand

ReturnNowTourOwnv BrandonValue
BH crosscourt31%+1.0+0.4−0.2+1.3±2.1
BH through the middle25%−2.9−1.2+2.3−1.8±1.6
FH through the middle17%−2.9−0.2−1.0−4.0±1.8
FH inside-in10%+0.6+2.1+1.5+4.1±3.8
FH inside-out9%+1.0−1.6+1.7+1.1±3.4

Lean FH inside-in: +4.4±3.5 per 100 returns v the current mix (2232 returns charted)

Brandon Nakashima returning

1st serve to the forehand

ReturnNowTourOwnv CasperValue
FH through the middle48%+4.3−1.1+0.8+3.9±1.6
FH down the line19%+1.7−1.5−3.0−2.8±3.3
FH slice through the middle14%−4.2+1.0−1.0−4.1±2.0
FH crosscourt11%+5.5+0.6+2.7+8.8±3.5
FH slice down the line4%−4.3+0.9+0.3−3.2±3.1

Lean FH crosscourt: +7.4±3.3 per 100 returns v the current mix (771 returns charted)

1st serve to the backhand

ReturnNowTourOwnv CasperValue
BH through the middle38%+6.4+0.2+0.7+7.3±1.7
BH crosscourt29%+8.8+1.2−0.3+9.7±2.4
BH slice through the middle12%−4.2+0.1−1.0−5.0±2.1
BH down the line10%+4.2−1.3−0.4+2.5±3.9
BH slice crosscourt8%+0.5−3.1−1.1−3.7±2.7

Lean BH crosscourt: +5.1±1.9 per 100 returns v the current mix (648 returns charted)

2nd serve to the forehand

ReturnNowTourOwnv CasperValue
FH through the middle62%−3.5−1.0+0.4−4.1±2.2
FH crosscourt21%−0.2+3.2−4.0−1.0±3.9
FH down the line17%−1.8−0.7−1.8−4.3±4.2

Lean FH crosscourt: +2.5±3.4 per 100 returns v the current mix (228 returns charted, inside the 90% margin)

2nd serve to the backhand

ReturnNowTourOwnv CasperValue
BH through the middle50%−2.9−0.6±0.0−3.5±1.6
BH crosscourt34%+1.0+1.9−1.0+2.0±2.3
BH down the line11%−0.2+0.7+3.4+3.9±4.2
BH slice through the middle4%−11.3−1.2−3.7−16.2±2.2
BH slice crosscourt2%−4.0−0.1−0.7−4.8±2.2

Lean BH down the line: +5.2±3.9 per 100 returns v the current mix (387 returns charted)

Rally plan

Edge, in points per 100 shots: the hitter's skill with the shot (own) plus how much the receiver usually gives up against it (theirs), both measured against the tour average.

Casper Ruud

Favour

ShotEdgeOwnTheirs
BH volley to their forehand · rally+7.7±5.6+5.5+2.2
FH to their forehand · serve +1+7.3±2.1+2.6+4.7
FH to their backhand · return +1+5.3±2.8+2.9+2.4
BH to the middle · serve +1+4.0±1.8+1.8+2.2
FH to their forehand · return+3.6±2.8+0.5+3.1
BH to their backhand · return +1+3.5±2.0+2.1+1.4

Avoid

ShotEdgeOwnTheirs
BH slice to the middle · return +1−1.5±2.1−0.7−0.8
BH slice to the middle · return−1.0±2.0−1.9+0.8
BH slice to the middle · rally−1.0±1.7−0.6−0.4
BH to their forehand · serve +1−0.9±3.8−1.6+0.7
FH slice to the middle · return−0.7±1.8−0.4−0.3

Brandon Nakashima

Favour

ShotEdgeOwnTheirs
FH to their forehand · serve +1+5.2±2.0+4.0+1.2
FH to their backhand · serve +1+3.0±1.7+3.2−0.2
BH to their forehand · return+2.8±3.2+1.2+1.6
BH to the middle · serve +1+2.5±1.8+3.0−0.5
FH to the middle · return +1+2.4±2.0+3.2−0.8
FH to their forehand · return+2.2±3.2+1.3+0.8

Avoid

ShotEdgeOwnTheirs
FH to their backhand · return−4.9±2.6−2.5−2.3
BH slice to the middle · rally−3.5±1.8−0.7−2.9
BH slice to their backhand · rally−2.2±1.7+0.4−2.6
BH slice to their forehand · rally−1.9±3.1+2.1−3.9
BH slice to their backhand · return +1−1.7±2.3+0.2−1.8

Against Brandon Nakashima-like opponents

Casper Ruud vMatchesServe pts wonReturn pts won
All charted opponents–66.3%36.7%
Players most similar to Brandon Nakashima13 67.2%35.9%
Brandon Nakashima (charted head-to-head)1 61.1%48.1%

Similar by tactical fingerprint: Karen Khachanov, Marcos Giron, Jaume Munar, Roberto Bautista Agut, Pablo Carreno Busta, Taylor Fritz, Rinky Hijikata, Gregoire Barrere, Tennys Sandgren. When two players have rarely met, their records against these lookalikes fill the gap.

Charted head-to-head